Virtual Reality (VR) technology possesses the capability to transport users into immersive, alternative environments, providing them with a convincing sense of presence within a simulated world. This project leverages VR to develop an interactive, educational system centered around the De Montfort University (DMU) Queens Building, simulating key facilities and infrastructure through the integration of 360-degree imagery and Adobe Captivate software. Designed in response to contemporary challenges, such as the COVID-19 pandemic, which underscored the need for flexible and innovative learning methodologies, the VR system offers an immersive educational platform enriched with essential information to enhance student engagement and learning outcomes. A comprehensive literature review explored the expanding applications of VR across diverse sectors, including education, healthcare, robotics, and manufacturing. The findings of this review underscored VR's transformative potential in enhancing educational engagement and facilitating a deeper understanding of complex concepts. The project methodology involved meticulously mapping the physical layout of the Queens Building, capturing target
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