VR-based two-arm anthropomorphic manipulation system control methods are considered to solve tasks in small-size spaces, considering factors reducing control efficiency. Methods for developing an intuitive user interface and control methods are described considering time delays, the probability of collisions and self-intersections, and dis-crepancy between the actions of the operator and the manipulation system. The best ways to control a two-arm anthropomorphic manipulation system are identified. A concept for such two-arm anthropomorphic manipulation system control method based on developing an intuitive user interface with predictive visual feedback and assis-tive vibration feedback is proposed.
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