Purpose and objectives of the article. To substantiate the concept of building an educational and training complex for training information and cyber security specialists based on a computer game. To achieve this goal, the following tasks are set: 1. Analyze the current state of research and publications. 2.review the concepts of building an educational and training complex for training information and cyber security specialists based on a computer game. Conclusions and prospects for further research. Gamification in higher education allows you to create an information and learning environment that promotes independent, active desire of cadets (students) to acquire knowledge, professional skills and abilities, such as critical thinking, decision-making, working in a team, being ready to cooperate; helps to reveal creative abilities and motivates self-education. At the same time, it is necessary to be careful about the use of gamification. It is clear that the spirit of struggle encourages students to complete tasks faster and better, but if one of the participants gets a result that is much better than the leaders, then under certain attitudes this person may lose heart and decide
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