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IMAGE CONVERTER BASED ON BLOCK COMPRESSION ALGORITHMS OF DXT1, DXT3 AND DXT5 TEXTURES

Konstantin Nesterenko, Bohdan Zhurakovskyi · Cybersecurity: Education, Science, Technique · 2021

This article analyzes the existing applications that implement block texture compression algorithms. Based on it, the most optimal variant of technical implementation is introduced. A set of technologies for the implementation of the prototype is selected and substantiated and its architecture is developed on the basis of the principles that ensure the maximum extensibility and purity of the code. With the development of technology and the integration of computerized systems into all possible areas of human activity, more and more software with three-dimensional graphics is being used. Such programs have long since ceased to be used only in the entertainment field for tasks such as computer game development or special effects for cinema. Now with their help doctors can plan the most complex operations, architects check the developed plans of constructions and engineers to model prototypes without use of any materials. On the one hand, such a rapid increase can be explained by the increase in the power of components for personal computers. For example, modern graphics processors, which play a key role in the operation of graphics software, have become much faster in recent decades a

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