With the rapid advancement of Generative Artificial Intelligence (AIGC, Artificial Intelligence Generated Content) technology, 3D modeling, as a core component of digital content creation, is undergoing a profound transformation from "human-driven" to "intelligent generation." Traditional 3D modeling relies on specialized software and manual operations by modelers, characterized by complex workflows, inefficiency, and high skill barriers. In contrast, AIGC enables the automatic generation of 3D geometry, topological relationships, and texture mapping information through natural language prompts (Prompt), image inputs, or sketch instructions, significantly enhancing modeling efficiency and creative freedom. This paper systematically reviews the current primary pathways—Text-to-3D, Image-to-3D, and Sketch-to-3D—based on the technical principles of generative models. It conducts an in-depth analysis of the application characteristics of representative platforms such as MeshyAI, Kaedim, Tripo, and Hunyuan 3D. Through case studies, the feasibility and operational workflows of AIGC modeling in character asset generation, scene construction, and teachin
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