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Graphics‐Based Learning in First‐Year Computer Science

T. A. Davis · Computer Graphics Forum · 2007

Abstract This paper proposes a method for teaching a first‐year course in computer science using graphics‐based problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester‐long project of developing a ray tracer. This effort is part of a larger project, known as , in which a broad range of undergraduate courses are taught using computer graphics as the motivating application. An overview of this project is provided, along with description and results from the first trial CS2 course instructed using this technique.

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